1) Ship Round
Players begin their journey aboard the Sealark. This ship round is for meeting and collecting your party.
2) Island Round
After the wreck upon the island your party will set out across this wilderness to disable the mystrious force which binds the ship.
3) Escape Round
Once disabled, you and your party make a mad dash back across the isand to return to ship. The stakes are high as the island itself crumbles below you.
WINNING THE GAME
You don't want to be left behind. Be the first party to reach the ship and escape before the island sinks beneath.